I am starting tonight
Learn the campaign loop, what to do in the Den, and how to prepare before your first Tactical Mission.
Open beginner route →Independent launch-build field guide
New to turn-based tactics? Start with the three-action-point combat loop, then move into classes, Intel, Operations, campaign scope, and launch-platform answers. Every live guide below is tied to an approved primary source.

Choose your first objective
Pick the question you need answered now. Each route stays inside the facts verified for the August 2026 launch build.
Learn the campaign loop, what to do in the Den, and how to prepare before your first Tactical Mission.
Open beginner route →Understand Action Points, cover, Overwatch, Backup, Advantage, and the cost of injuries.
Read combat basics →Compare all eight standard specializations by battlefield job without pretending one class is universally best.
Compare classes →See how Intel, Operations, Tactical Missions, and Cycles connect before time-sensitive opportunities expire.
Trace the Intel loop →
The operational loop
Zero Company alternates tactical missions with company management aboard the Den. Completing a Tactical Mission moves time forward, while the space between missions is where you recruit, equip, explore, and spend Intel on Operations.
That makes preparation part of the campaign, not a separate menu chore. Check the Den before committing to the next mission, especially when an Operation is close to expiring.
Build the company
The launch materials define eight standard specializations and their tactical jobs, but they do not prove a universal best class. Start with the role your squad lacks, then use the cast note for the officially attributed Hawks performances.

Only research-pack pages marked ready are published. Build rankings, walkthroughs, weapon recommendations, achievements, and handheld settings remain outside this launch guide.
Published
The standard roster has eight specializations: Assault, Gunslinger, Heavy, Medic, Scoundrel, Scout, Sharpshooter, and Soldier. Choose by squad function rather than treating the list as a universal ranking.
Open field note →Published
Each Operator receives three Action Points. The tactical core is deciding how to divide them among movement, attacks, and abilities while using cover, reactions, and shared Advantage to control the enemy turn.
Open field note →Published
Permadeath is enabled by default but can be turned off. Under the standard rule, an Operator dies after three injuries. Hawks is different: if the company leader dies, the mission fails.
Open field note →Published
Intel connects field missions to the strategy layer. Earn it through Tactical Missions and exploration, then spend it to launch Operations before those opportunities expire between Cycles.
Open field note →Published
The official SDCC 2026 announcement attributes the masculine Hawks option to Jonathan Freeman and the feminine Hawks option to Erica Luttrell. This page keeps the list narrow rather than guessing at unverified roles.
Open field note →Published
Bit Reactor estimates 30 to 40 hours for the main story. Difficulty and prior tactics experience are the two factors the developer explicitly names, while time spent managing the company can also change your pace.
Open field note →Published
Zero Company is a new single-player turn-based tactics game. Learn the campaign rhythm before your first deployment: prepare at the Den, complete a Tactical Mission, then use the next quiet window before the Cycle advances again.
Open field note →Published
STAR WARS Zero Company is single-player. EA states that it does not support online multiplayer or co-op. The confirmed launch platforms are PC, PlayStation 5, and Xbox Series X|S.
Open field note →First-session protocol
Each Operator gets three Action Points. Check movement, attack, and ability options before committing the final point.
Plan the destination before the attack. An exposed finish can undo a strong opening move.
Backup and Overwatch turn positioning into value during the opposing turn.
Advantage is shared and special actions do not consume Action Points, so save it for the turn that changes the fight.
Recruitment, equipment, exploration, and Operations all live between tactical deployments.
The mission objective defines success; clearing every target is not always the same task.
Launch answers
Yes. It released on August 27, 2026. It is a new single-player turn-based tactics game set during the Clone Wars, not a remaster of an older title.
No. EA's platform guide describes the game as single-player and says it does not support online multiplayer or co-op.
The developer estimate is 30 to 40 hours. Difficulty, tactics experience, and time spent managing the company can move an individual run within that range.
No. Permadeath is enabled by default, but it can be turned off. Difficulty settings can be changed outside combat.
The confirmed launch platforms are PC, PlayStation 5, and Xbox Series X|S. The approved official Q&A did not announce Switch or Steam Deck versions.
The approved official materials explain roles, not a universal winner. The safest starting choice is the specialization that covers a missing squad function.
Ready for deployment?
The field guide gives you the verified baseline without turning your first playthrough into a checklist.
Primary source for genre, setting, launch date, developer, and confirmed platforms.
Primary source for Action Points, Backup, Overwatch, Advantage, injuries, Cycles, Missions, Operations, and beginner tips.
Primary source for combat actions, cover, Advantage, standard specializations, the Den, and Intel.
Primary source for campaign length, roster limits, Operations, exotic classes, permadeath, platform focus, and launch-scope caveats.
Primary source for launch platforms, PC requirements, and the absence of online multiplayer and co-op.
Official store listing used for release date, single-player feature set, developer, publisher, and achievement count.